Dinoland is a nation led by Dragon Snake on the continent of Asia. Dinoland's government is a Demarchy with very moderate social policies. Economically, Dinoland favors moderate policies. The official currency of Dinoland is the Dollar. At 45 days old, Dinoland is an established nation. Dinoland has a population of 7,931,143 and a land area of 64,000.00 sq. miles. This gives it a national average population density of 123.92. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information ![]() |
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Nation Name: | Dinoland ![]() |
Leader Name: | Snake |
Nation ID: |
704843 https://test.politicsandwar.com/nation/id=704843
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Founded: | 04/02/2025 (45 Days Old) |
Last Activity: | Active 12 hours ago |
Unique ID: | 6f82b9ffa325fb2714320704a |
International Relations | |
Alliance: | The Silly Starcats ![]() Starcats |
Alliance Seniority: | 45 days |
Color Trade Bloc: | ![]() |
Beige Turns Left: | 37 (3.1 days) |
Commendations: | 1 |
Denouncements: | 0 |
Nation Page Visits: | 760 |
Recent Visitors: VIP Only | 2 nations from 1 alliances in past 24 hours |
Economic | |
Population: | 7,931,143 |
Infrastructure: | 64,000.00 |
Land Area: | 64,000 sq. miles |
Avg Pop Density: | 123.92 people/sq. mi |
GDP: | $6,673,202,810.00 |
GDP per Capita: | $841.39 |
GNI: | $979,826,440.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Demarchy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 0% (-257.51) |
Pollution Index: | 0 points |
Radiation Index: | 11.91 R (Global: 21.90 R) |
Military | |
Nation Rank: | #5 of 1,304 Nations (0.38%) |
Nation Score: ![]() |
8,621.00 |
War Policy: ![]() |
Covert ![]() |
![]() Casualties: Killed: |
540,000 3,471,260 2,157,745 |
![]() Lost: Destroyed: |
45,000 239,410 178,120 |
![]() Lost: Destroyed: |
2,700 14,386 10,693 |
![]() Lost: Destroyed: |
580 2,836 1,396 |
![]() Lost: Captured: |
12 Unknown Unknown |
![]() Launched: Eaten: |
108 76 5 |
![]() Launched: Eaten: |
46 33 0 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 60 20 0 20 0 20 0 |
Nation Stats | |
Infrastructure Destroyed: | 103,040.20 |
Infrastructure Lost: | 130,741.00 |
Money Looted: | $204,112,511.43 |
Wars Won: | 13 |
Wars Lost: | 32 |
Bounties | |
There are no posted bounties on this nation. |
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32 Cities [M] | |||||||||||||||||||||||||||||||
Tyrosine | 2,000.00 Infra, 250,755 People | ||||||||||||||||||||||||||||||
City 2 | 2,000.00 Infra, 250,755 People | ||||||||||||||||||||||||||||||
City 3 | 2,000.00 Infra, 250,755 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
12 National Projects | |||||||||||||||||||||||||||||||
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Launch Facility Nuclear Launch Facility is a national project that allows you to build an additional Nuclear Weapon each day. |
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Nuclear Launch Facility Nuclear Launch Facility is a national project that allows you to build an additional Nuclear Weapon each day. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |