Achievement Showcase
Baba Yaga is a nation led by Immortal John Wick on the continent of Africa. Baba Yaga's government is a Republic with very moderate social policies. Economically, Baba Yaga favors moderate policies. The official currency of Baba Yaga is the Dollar. At 97 days old, Baba Yaga is a mature nation. Baba Yaga has a population of 3,376,704 and a land area of 79,000.00 sq. miles. This gives it a national average population density of 42.74. Pollution in the nation is almost non-existent. The citizens' faith in the government is sufficient with an approval rating of 53.1679%.
Basic Information ![]() |
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Nation Name: | Baba Yaga |
Leader Name: | John Wick |
Nation ID: |
704107 https://test.politicsandwar.com/nation/id=704107
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Founded: | 03/01/2025 (97 Days Old) |
Last Activity: | Active 2 hours ago |
Unique ID: | 4a85a143f6125ac0383d9c55e |
International Relations | |
Alliance: | The High Horde ![]() Chao Militibus |
Alliance Seniority: | 97 days |
Color Trade Bloc: | ![]() |
Commendations: | 16 |
Denouncements: | 2 |
Nation Page Visits: | 2,296 |
Economic | |
Population: | 3,376,704 |
Infrastructure: | 29,294.43 |
Land Area: | 79,000 sq. miles |
Avg Pop Density: | 42.74 people/sq. mi |
GDP: | $1,947,726,207.00 |
GDP per Capita: | $576.81 |
GNI: | $248,152,915.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Republic ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 53% (53.17) |
Pollution Index: | 562 points |
Radiation Index: | 74.00 R (Global: 58.98 R) |
Military | |
Nation Rank: | #27 of 1,469 Nations (1.84%) |
Nation Score: ![]() |
4,522.81 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
115,196 18,695,834 14,190,261 |
![]() Lost: Destroyed: |
10,255 1,082,665 896,615 |
![]() Lost: Destroyed: |
0 50,303 38,656 |
![]() Lost: Destroyed: |
53 6,657 4,451 |
![]() Lost: Captured: |
31 Unknown Unknown |
![]() Launched: Eaten: |
13 234 18 |
![]() Launched: Eaten: |
8 31 20 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 120 20 20 20 20 20 20 |
Nation Stats | |
Infrastructure Destroyed: | 280,624.27 |
Infrastructure Lost: | 99,811.00 |
Money Looted: | $7,840,951,304.47 |
Wars Won: | 267 |
Wars Lost: | 68 |
Bounties | |
There are no posted bounties on this nation. |
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31 Cities [M] | |||||||||||||||||||||||||||||||
Cont1nental | 940.19 Infra, 105,223 People | ||||||||||||||||||||||||||||||
City 2 | 936.87 Infra, 103,763 People | ||||||||||||||||||||||||||||||
City 3 | 930.44 Infra, 105,715 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
12 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
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Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |