Achievement Showcase
Baba Yaga is a nation led by Immortal John Wick on the continent of Africa. Baba Yaga's government is a Republic with very moderate social policies. Economically, Baba Yaga favors moderate policies. The official currency of Baba Yaga is the Dollar. At 117 days old, Baba Yaga is a mature nation. Baba Yaga has a population of 2,536,919 and a land area of 81,000.00 sq. miles. This gives it a national average population density of 31.32. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information ![]() |
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Nation Name: | Baba Yaga |
Leader Name: | John Wick |
Nation ID: |
704107 https://test.politicsandwar.com/nation/id=704107
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Founded: | 03/01/2025 (117 Days Old) |
Last Activity: | Active 1 hours ago |
Unique ID: | a8ac05d66f1d4c7f3a571363e |
International Relations | |
Alliance: | The High Horde ![]() Chao Militibus |
Alliance Seniority: | 118 days |
Color Trade Bloc: | ![]() |
Commendations: | 17 |
Denouncements: | 3 |
Nation Page Visits: | 2,850 |
Economic | |
Population: | 2,536,919 |
Infrastructure: | 21,045.67 |
Land Area: | 81,000 sq. miles |
Avg Pop Density: | 31.32 people/sq. mi |
GDP: | $1,880,122,958.00 |
GDP per Capita: | $741.10 |
GNI: | $-620,173,325.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Republic ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 0% (-60.23) |
Pollution Index: | 567 points |
Radiation Index: | 69.88 R (Global: 48.10 R) |
Military | |
Nation Rank: | #22 of 1,667 Nations (1.32%) |
Nation Score: ![]() |
5,391.50 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
423,642 23,568,521 18,540,347 |
![]() Lost: Destroyed: |
18,272 1,340,758 1,210,107 |
![]() Lost: Destroyed: |
2,397 55,200 48,487 |
![]() Lost: Destroyed: |
0 7,387 4,961 |
![]() Lost: Captured: |
3 Unknown Unknown |
![]() Launched: Eaten: |
19 303 23 |
![]() Launched: Eaten: |
5 40 20 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 120 20 20 20 20 20 20 |
Nation Stats | |
Infrastructure Destroyed: | 367,797.79 |
Infrastructure Lost: | 120,775.00 |
Money Looted: | $11,247,627,623.06 |
Wars Won: | 344 |
Wars Lost: | 83 |
Bounties | |
There are no posted bounties on this nation. |
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32 Cities [M] | |||||||||||||||||||||||||||||||
Cont1nental | 583.45 Infra, 68,796 People | ||||||||||||||||||||||||||||||
City 2 | 600.65 Infra, 69,910 People | ||||||||||||||||||||||||||||||
City 3 | 532.12 Infra, 63,917 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
12 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
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Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |