Achievement Showcase
Baba Yaga is a nation led by Immortal John Wick on the continent of Africa. Baba Yaga's government is a Republic with very moderate social policies. Economically, Baba Yaga favors moderate policies. The official currency of Baba Yaga is the Dollar. At 147 days old, Baba Yaga is a mature nation. Baba Yaga has a population of 4,890,867 and a land area of 175,000.00 sq. miles. This gives it a national average population density of 27.95. Pollution in the nation is almost non-existent. The citizens' faith in the government is seriously lacking with an approval rating of 24.3222%.
Basic Information ![]() |
|
---|---|
Nation Name: | Baba Yaga |
Leader Name: | John Wick |
Nation ID: |
704107 https://test.politicsandwar.com/nation/id=704107
|
Founded: | 03/01/2025 (147 Days Old) |
Last Activity: | Active 4 hours ago |
Unique ID: | 41daf781c11a9a1026a421bc8 |
International Relations | |
Alliance: | The High Horde ![]() Chao Militibus |
Alliance Seniority: | 147 days |
Color Trade Bloc: | ![]() |
Commendations: | 18 |
Denouncements: | 3 |
Nation Page Visits: | 3,587 |
Economic | |
Population: | 4,890,867 |
Infrastructure: | 40,033.39 |
Land Area: | 175,000 sq. miles |
Avg Pop Density: | 27.95 people/sq. mi |
GDP: | $2,817,430,549.00 |
GDP per Capita: | $576.06 |
GNI: | $-2,357,952,925.00 |
Economic Policies: | Moderate ![]() |
Currency: |
![]() |
Domestic | |
Government Type: | Republic ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
![]() |
Approval Rating: | 24% (24.32) |
Pollution Index: | 491 points |
Radiation Index: | 13.90 R (Global: 9.22 R) |
Military | |
Nation Rank: | #26 of 1,710 Nations (1.52%) |
Nation Score: ![]() |
6,268.73 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
556,041 28,686,457 24,339,530 |
![]() Lost: Destroyed: |
32,315 1,639,684 1,548,304 |
![]() Lost: Destroyed: |
492 65,880 61,362 |
![]() Lost: Destroyed: |
0 8,293 5,645 |
![]() Lost: Captured: |
14 Unknown Unknown |
![]() Launched: Eaten: |
9 387 23 |
![]() Launched: Eaten: |
1 50 20 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 120 20 20 20 20 20 20 |
Nation Stats | |
Infrastructure Destroyed: | 472,496.60 |
Infrastructure Lost: | 143,188.00 |
Money Looted: | $29,217,803,260.01 |
Wars Won: | 447 |
Wars Lost: | 99 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 Cities [M] | |||||||||||||||||||||||||||||||
Cont1nental | 1,022.75 Infra, 115,917 People | ||||||||||||||||||||||||||||||
City 2 | 1,176.00 Infra, 129,283 People | ||||||||||||||||||||||||||||||
City 3 | 1,176.00 Infra, 132,660 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||
Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
13 National Projects | |||||||||||||||||||||||||||||||
![]() |
Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
||||||||||||||||||||||||||||||
Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
|||||||||||||||||||||||||||||||
![]() |
Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
||||||||||||||||||||||||||||||
Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
|||||||||||||||||||||||||||||||
![]() |
Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
||||||||||||||||||||||||||||||
Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
|||||||||||||||||||||||||||||||
![]() |
Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
||||||||||||||||||||||||||||||
Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
|||||||||||||||||||||||||||||||
![]() |
Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
||||||||||||||||||||||||||||||
Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
|||||||||||||||||||||||||||||||
![]() |
Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
||||||||||||||||||||||||||||||
Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
|||||||||||||||||||||||||||||||
![]() |
Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
||||||||||||||||||||||||||||||
Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
|||||||||||||||||||||||||||||||
![]() |
Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
||||||||||||||||||||||||||||||
Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
|||||||||||||||||||||||||||||||
![]() |
Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
||||||||||||||||||||||||||||||
Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
|||||||||||||||||||||||||||||||
![]() |
Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
||||||||||||||||||||||||||||||
Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
|||||||||||||||||||||||||||||||
![]() |
Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
||||||||||||||||||||||||||||||
Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
|||||||||||||||||||||||||||||||
![]() |
Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
||||||||||||||||||||||||||||||
Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
|||||||||||||||||||||||||||||||
![]() |
Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
||||||||||||||||||||||||||||||
Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |