Achievement Showcase
Judgement is a nation led by King Punisher on the continent of North America. Judgement's government is a Absolute Monarchy with very moderate social policies. Economically, Judgement favors moderate policies. The official currency of Judgement is the Dollar. At 67 days old, Judgement is an established nation. Judgement has a population of 6,186,376 and a land area of 49,750.00 sq. miles. This gives it a national average population density of 124.35. Pollution in the nation is almost non-existent. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
Basic Information ![]() |
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Nation Name: | Judgement ![]() |
Leader Name: | Punisher |
Nation ID: |
704999 https://test.politicsandwar.com/nation/id=704999
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Treasures: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Founded: | 04/12/2025 (67 Days Old) |
Last Activity: | Active 38 minutes ago |
Unique ID: | e91059212d4a186682028dbc3 |
International Relations | |
Alliance: | Stargate Atlantis ![]() Member |
Alliance Seniority: | 0 days |
Color Trade Bloc: | ![]() |
Commendations: | 2 |
Denouncements: | 0 |
Nation Page Visits: | 1,821 |
Recent Visitors: VIP Only | 8 nations from 4 alliances in past 24 hours |
Economic | |
Population: | 6,186,376 |
Infrastructure: | 49,500.00 |
Land Area: | 49,750 sq. miles |
Avg Pop Density: | 124.35 people/sq. mi |
GDP: | $6,715,541,601.00 |
GDP per Capita: | $1,085.54 |
GNI: | $2,687,750,865.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 100% (250.81) |
Pollution Index: | 0 points |
Radiation Index: | 20.59 R (Global: 21.10 R) |
Military | |
Nation Rank: | #11 of 1,615 Nations (0.68%) |
Nation Score: ![]() |
7,218.25 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
555,000 8,072,844 15,374,922 |
![]() Lost: Destroyed: |
46,250 516,664 1,051,063 |
![]() Lost: Destroyed: |
2,185 23,891 73,299 |
![]() Lost: Destroyed: |
477 4,162 10,694 |
![]() Lost: Captured: |
12 Unknown Unknown |
![]() Launched: Eaten: |
0 6 63 |
![]() Launched: Eaten: |
0 0 25 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 60 20 0 20 0 20 0 |
Nation Stats | |
Infrastructure Destroyed: | 164,903.64 |
Infrastructure Lost: | 44,524.00 |
Money Looted: | $3,110,485,273.84 |
Wars Won: | 114 |
Wars Lost: | 1 |
Bounties | |
There are no posted bounties on this nation. |
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33 Cities [M] | |||||||||||||||||||||||||||||||
Alabama | 1,500.00 Infra, 192,195 People | ||||||||||||||||||||||||||||||
City 2 | 1,500.00 Infra, 192,195 People | ||||||||||||||||||||||||||||||
City 3 | 1,500.00 Infra, 192,195 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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13 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |