Achievement Showcase
Lion Nation is a nation led by King Lion King on the continent of Europe. Lion Nation's government is a Absolute Monarchy with very moderate social policies. Economically, Lion Nation favors moderate policies. The official currency of Lion Nation is the Dollar. At 97 days old, Lion Nation is a mature nation. Lion Nation has a population of 14,373,937 and a land area of 266,000.00 sq. miles. This gives it a national average population density of 54.04. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information ![]() |
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Nation Name: | Lion Nation ![]() |
Leader Name: | Lion King |
Nation ID: |
704123 https://test.politicsandwar.com/nation/id=704123
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Awards: |
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Treasures: | ![]() |
Founded: | 03/01/2025 (97 Days Old) |
Last Activity: | Active 54 minutes ago |
Unique ID: | db770ed44eda8b4252e3de587 |
International Relations | |
Alliance: | Stargate Atlantis ![]() Officer |
Alliance Seniority: | 71 days |
Color Trade Bloc: | ![]() |
Commendations: | 10 |
Denouncements: | 1 |
Nation Page Visits: | 2,941 |
Recent Visitors: VIP Only | 5 nations from 4 alliances in past 24 hours |
Economic | |
Population: | 14,373,937 |
Infrastructure: | 113,960.83 |
Land Area: | 266,000 sq. miles |
Avg Pop Density: | 54.04 people/sq. mi |
GDP: | $34,654,126,385.00 |
GDP per Capita: | $2,410.90 |
GNI: | $26,674,417,905.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Open Markets ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 0% (-241.86) |
Pollution Index: | 1,489 points |
Radiation Index: | 26.41 R (Global: 59.48 R) |
Military | |
Nation Rank: | #2 of 1,457 Nations (0.14%) |
Nation Score: ![]() |
10,098.52 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
630,000 9,239,874 17,501,858 |
![]() Lost: Destroyed: |
52,500 657,157 1,332,736 |
![]() Lost: Destroyed: |
3,150 32,750 84,264 |
![]() Lost: Destroyed: |
670 5,877 14,833 |
![]() Lost: Captured: |
0 Unknown Unknown |
![]() Launched: Eaten: |
0 0 82 |
![]() Launched: Eaten: |
0 0 37 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 103 20 14 20 15 20 14 |
Nation Stats | |
Infrastructure Destroyed: | 259,083.78 |
Infrastructure Lost: | 85,874.00 |
Money Looted: | $3,769,428,637.46 |
Wars Won: | 111 |
Wars Lost: | 9 |
Bounties | |
There are no posted bounties on this nation. |
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38 Cities [M] | |||||||||||||||||||||||||||||||
Dixie | 3,000.00 Infra, 320,942 People | ||||||||||||||||||||||||||||||
City 2 | 3,000.00 Infra, 391,494 People | ||||||||||||||||||||||||||||||
City 3 | 3,000.00 Infra, 391,494 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
18 National Projects | |||||||||||||||||||||||||||||||
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Fallout Shelter Fallout Shelter is a national project that reduces the effects of nuclear weapons. |
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Fallout Shelter Fallout Shelter is a national project that reduces the effects of nuclear weapons. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |