Achievement Showcase
SteelGuard Industries is a nation led by The Exiled Ivanovich on the continent of Africa. SteelGuard Industries's government is a Absolute Monarchy with very moderate social policies. Economically, SteelGuard Industries favors moderate policies. The official currency of SteelGuard Industries is the Dollar. At 142 days old, SteelGuard Industries is a mature nation. SteelGuard Industries has a population of 3,932,161 and a land area of 409,200.00 sq. miles. This gives it a national average population density of 9.61. Pollution in the nation is almost non-existent. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
“I’ll take care of my men first, frozen troops can’t fight.
If we run out of ammunition we’ll go to the bayonet!”
-Chesty Puller
Test Server Shenanigans: war on Alex’s dime
Dogpiled: always
Underdog: Since the beginning
Still Standing: Turret
Basic Information ![]() |
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Nation Name: | SteelGuard Industries ![]() |
Leader Name: | Ivanovich |
Nation ID: |
704180 https://test.politicsandwar.com/nation/id=704180
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Founded: | 03/01/2025 (142 Days Old) |
Last Activity: | Active 4 hours ago |
Discord Username: | exiper |
Unique ID: | 1c39f1023d7883e0ac709977e |
International Relations | |
Alliance: | Stumpy Shamas ![]() Leader |
Alliance Seniority: | 72 days |
Color Trade Bloc: | ![]() |
Beige Turns Left: | 60 (5 days) |
Commendations: | 26 |
Denouncements: | 2 |
Nation Page Visits: | 2,658 |
Economic | |
Population: | 3,932,161 |
Infrastructure: | 30,303.89 |
Land Area: | 409,200 sq. miles |
Avg Pop Density: | 9.61 people/sq. mi |
GDP: | $1,880,380,742.00 |
GDP per Capita: | $478.21 |
GNI: | $945,033,910.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 100% (177.04) |
Pollution Index: | 10 points |
Radiation Index: | 5.89 R (Global: 8.28 R) |
OBL Team: | SGI ![]() |
Military | |
Nation Rank: | #46 of 1,729 Nations (2.66%) |
Nation Score: ![]() |
5,010.15 |
War Policy: ![]() |
Moneybags ![]() |
![]() Casualties: Killed: |
188,560 15,400,128 14,117,296 |
![]() Lost: Destroyed: |
7,649 943,954 824,779 |
![]() Lost: Destroyed: |
853 48,901 38,386 |
![]() Lost: Destroyed: |
0 3,337 3,074 |
![]() Lost: Captured: |
6 Unknown Unknown |
![]() Launched: Eaten: |
0 40 7 |
![]() Launched: Eaten: |
0 31 5 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 43 20 0 20 0 3 0 |
Nation Stats | |
Infrastructure Destroyed: | 226,756.73 |
Infrastructure Lost: | 55,412.00 |
Money Looted: | $6,728,379,399.23 |
Wars Won: | 265 |
Wars Lost: | 48 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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36 Cities [M] | |||||||||||||||||||||||||||||||
Mosh Pit | 892.50 Infra, 118,737 People | ||||||||||||||||||||||||||||||
City 2 | 820.75 Infra, 109,192 People | ||||||||||||||||||||||||||||||
City 3 | 817.28 Infra, 108,730 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
11 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |