Achievement Showcase
SteelGuard Industries is a nation led by The Exiled Ivanovich on the continent of Africa. SteelGuard Industries's government is a Absolute Monarchy with very moderate social policies. Economically, SteelGuard Industries favors moderate policies. The official currency of SteelGuard Industries is the Dollar. At 118 days old, SteelGuard Industries is a mature nation. SteelGuard Industries has a population of 2,486,819 and a land area of 49,500.00 sq. miles. This gives it a national average population density of 50.24. Pollution in the nation is almost non-existent. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
“I’ll take care of my men first, frozen troops can’t fight.
If we run out of ammunition we’ll go to the bayonet!”
-Chesty Puller
Test Server Shenanigans: war on Alex’s dime
Dogpiled: always
Underdog: Since the beginning
Still Standing: Turret
Basic Information ![]() |
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Nation Name: | SteelGuard Industries |
Leader Name: | Ivanovich |
Nation ID: |
704180 https://test.politicsandwar.com/nation/id=704180
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Founded: | 03/01/2025 (118 Days Old) |
Last Activity: | Active 10 hours ago |
Discord Username: | exiper |
Unique ID: | a006bb3f09e138992237d12eb |
International Relations | |
Alliance: | Stumpy Shamas ![]() Leader |
Alliance Seniority: | 48 days |
Color Trade Bloc: | ![]() |
Commendations: | 26 |
Denouncements: | 2 |
Nation Page Visits: | 2,331 |
Economic | |
Population: | 2,486,819 |
Infrastructure: | 19,540.34 |
Land Area: | 49,500 sq. miles |
Avg Pop Density: | 50.24 people/sq. mi |
GDP: | $942,630,658.00 |
GDP per Capita: | $379.05 |
GNI: | $-30,262,515.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Moderate ![]() |
State Religion: | None ![]() |
National Animal: |
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Approval Rating: | 100% (294.04) |
Pollution Index: | 39 points |
Radiation Index: | 68.36 R (Global: 47.27 R) |
OBL Team: | SGI ![]() |
Military | |
Nation Rank: | #39 of 1,667 Nations (2.34%) |
Nation Score: ![]() |
4,402.92 |
War Policy: ![]() |
Moneybags ![]() |
![]() Casualties: Killed: |
191,408 12,848,727 11,274,444 |
![]() Lost: Destroyed: |
12,914 773,852 659,059 |
![]() Lost: Destroyed: |
0 41,785 32,502 |
![]() Lost: Destroyed: |
0 3,205 2,708 |
![]() Lost: Captured: |
52 Unknown Unknown |
![]() Launched: Eaten: |
1 34 7 |
![]() Launched: Eaten: |
0 29 5 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 40 20 0 20 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 203,437.30 |
Infrastructure Lost: | 45,044.00 |
Money Looted: | $5,441,576,844.23 |
Wars Won: | 241 |
Wars Lost: | 40 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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34 Cities [M] | |||||||||||||||||||||||||||||||
Mosh Pit | 639.74 Infra, 84,321 People | ||||||||||||||||||||||||||||||
City 2 | 335.37 Infra, 44,203 People | ||||||||||||||||||||||||||||||
City 3 | 677.69 Infra, 89,323 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
10 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |