Achievement Showcase
SteelGuard Industries is a nation led by The Exiled Ivanovich on the continent of Africa. SteelGuard Industries's government is a Absolute Monarchy with very moderate social policies. Economically, SteelGuard Industries favors moderate policies. The official currency of SteelGuard Industries is the Dollar. At 182 days old, SteelGuard Industries is a mature nation. SteelGuard Industries has a population of 5,626,352 and a land area of 433,800.00 sq. miles. This gives it a national average population density of 12.97. Pollution in the nation is almost non-existent. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
One man alliance, since the tournament!!
Never Give Up, Never Give In
“I’ll take care of my men first, frozen troops can’t fight.
If we run out of ammunition we’ll go to the bayonet!”
-Chesty Puller
Test Server Shenanigans: war on Alex’s dime
“Fight Club”
Underdog: Since the beginning
Still Standing: Clone Wars
Honorable Fighters and Worthy Adversaries : TSA, Stargate Atlantis, The Golden Horde, The Silly Starcats, Samurai, SPCA and Oceania
Dishonorable and Unworthy: Multi driven AA’s
Basic
Information ![]() |
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Nation Name: | SteelGuard Industries |
Leader Name: | Ivanovich |
Nation ID: |
704180
https://test.politicsandwar.com/nation/id=704180
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Founded: | 03/01/2025 (182 Days Old) |
Last Activity: | Active 15 hours ago |
Discord Username: | exiper |
Unique ID: | 1dd226c6a299cfa6931bf9a97 |
International Relations | |
Alliance: | Stumpy Shamas ![]() Leader |
Alliance Seniority: | 112 days |
Color Trade Bloc: | ![]() |
Commendations: | 27 |
Denouncements: | 2 |
Nation Page Visits: | 3,449 |
Economic | |
Population: | 5,626,352 |
Infrastructure: | 43,389.89 |
Land Area: | 433,800 sq. miles |
Avg Pop Density: | 12.97 people/sq. mi |
GDP: | $3,372,675,038.00 |
GDP per Capita: | $599.44 |
GNI: | $5,085,562,155.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Moderate ![]() |
State Religion: |
None ![]() |
National Animal: |
![]() |
Approval Rating: | 100% (277.98) |
Pollution Index: | 5 points |
Radiation Index: | 7.09 R (Global: 6.06 R) |
OBL Team: |
SGI ![]() |
Military | |
Nation Rank: | #26 of 1,613 Nations (1.61%) |
Nation Score: ![]() |
6,924.82 |
War Policy: ![]() |
Moneybags ![]() |
![]() Casualties: Killed: |
238,129 23,511,797 21,531,209 |
![]() Lost: Destroyed: |
11,321 1,427,989 1,244,740 |
![]() Lost: Destroyed: |
806 78,258 55,520 |
![]() Lost: Destroyed: |
215 7,289 6,526 |
![]() Lost: Captured: |
4 Unknown Unknown |
![]() Launched: Eaten: |
3 79 9 |
![]() Launched: Eaten: |
0 45 8 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 120 20 20 20 20 20 20 |
Nation Stats | |
Infrastructure Destroyed: | 310,851.50 |
Infrastructure Lost: | 94,982.00 |
Money Looted: | $24,008,929,653.86 |
Wars Won: | 309 |
Wars Lost: | 59 |
Bounties | |
There are no posted bounties on this nation. |
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44 Cities [M] | |||||||||||||||||||||||||||||||
Mosh Pit | 992.77 Infra, 133,720 People | ||||||||||||||||||||||||||||||
City 2 | 851.85 Infra, 114,739 People | ||||||||||||||||||||||||||||||
City 3 | 931.12 Infra, 125,416 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
16 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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