Berrycloth is a nation led by Emperor Alexios on the continent of North America. Berrycloth's government is a Absolute Monarchy with very moderate social policies. Economically, Berrycloth favors moderate policies. The official currency of Berrycloth is the Dollar. At 98 days old, Berrycloth is a mature nation. Berrycloth has a population of 3,329,578 and a land area of 33,600.00 sq. miles. This gives it a national average population density of 99.09. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information ![]() |
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Nation Name: | Berrycloth |
Leader Name: | Alexios |
Nation ID: |
704108 https://test.politicsandwar.com/nation/id=704108
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Founded: | 03/01/2025 (98 Days Old) |
Last Activity: | Last active on 03/25/2025 |
Unique ID: | 8711a8d208c8d2ccbf73a821d |
International Relations | |
Alliance: | Test Server Alliance ![]() Screening Officers |
Alliance Seniority: | 98 days |
Color Trade Bloc: | ![]() |
Commendations: | 4 |
Denouncements: | 2 |
Nation Page Visits: | 985 |
Economic | |
Population: | 3,329,578 |
Infrastructure: | 25,976.92 |
Land Area: | 33,600 sq. miles |
Avg Pop Density: | 99.09 people/sq. mi |
GDP: | $948,586,303.00 |
GDP per Capita: | $284.90 |
GNI: | $131,742,005.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Moderate ![]() |
State Religion: | The Hand of Fate ![]() |
National Animal: |
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Approval Rating: | 0% (-608.82) |
Pollution Index: | 383 points |
Radiation Index: | 67.95 R (Global: 55.11 R) |
Military | |
Nation Rank: | #110 of 1,482 Nations (7.42%) |
Nation Score: ![]() |
2,849.42 |
War Policy: ![]() |
Fortress ![]() |
![]() Casualties: Killed: |
0 2,684,823 4,408,490 |
![]() Lost: Destroyed: |
0 171,961 301,657 |
![]() Lost: Destroyed: |
0 7,771 14,444 |
![]() Lost: Destroyed: |
110 1,324 1,581 |
![]() Lost: Captured: |
15 Unknown Unknown |
![]() Launched: Eaten: |
0 0 23 |
![]() Launched: Eaten: |
0 0 5 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 25 11 0 14 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 19,490.79 |
Infrastructure Lost: | 22,574.00 |
Money Looted: | $230,840,916.68 |
Wars Won: | 22 |
Wars Lost: | 16 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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21 Cities [M] | |||||||||||||||||||||||||||||||
Berrycloth | 1,262.13 Infra, 163,911 People | ||||||||||||||||||||||||||||||
City 2 | 1,257.06 Infra, 163,926 People | ||||||||||||||||||||||||||||||
City 3 | 1,268.19 Infra, 165,341 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
4 National Projects | |||||||||||||||||||||||||||||||
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Doctrine Military Doctrine Decreases the cost of military research by 5%. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |