Changelog

I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements

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04/12/2014 - Game Date, Pollution, Tanks, & Misc
Read the whole thing: http://politicsandwar.com/forums/index.php?/topic/1460-4122014-game-date-pollution-change-hospital-police-station-nerf-and-tank-boost/

Tanks got boosted from 30 soldiers value to 40 soldiers value. This change was reflected in ground battles and also in score. Air Superiority now makes them worth 20, instead of 15 previously.
I've added a "Game Date" on the sidebar underneath Server Time. This is basically just a cosmetic thing, every turn the date will increase by one day. That means 12 in game days for real life days, 12 in-game weeks for one real week, etc. Eventually I'd like to see something like a 20% increase in food production when it's summer in your hemisphere and -20% production when it's winter, etc.
I messed with pollution values quite a bit. Reference the table in the forum post for the new values. Basically, I did this to discourage some of the larger nations from producing so many resources and get them to use recycling centers and subways.
Police Stations and Hospitals now only reduce crime and disease by a hard 2.5%. Subways also have a 7% commerce boost instead of 5 previously.

Read the whole thing: http://politicsandwar.com/forums/index.php?/topic/1460-4122014-game-date-pollution-change-hospital-police-station-nerf-and-tank-boost/

Posted by Sheepy 04/12/2014 08:46 pm      

04/07/2014 - Big War Update
Please read the post on the forum, it has a lot more information about this change that is important to your nation. http://politicsandwar.com/forums/index.php?/topic/1402-472014-big-update/

Messages fixed
Tank value changed from 80 soldiers to 30 soldiers
Air Superiority war perk added, reduces opponent's tank value to half (15 soldiers)
Naval Battles now only cost 4 Military Action Points
Ability to win wars (read about this in the forum post!) Requires 6 consecutive immense triumph ground battle victories with no successful response from your opponent

Enjoy!

Posted by Sheepy 04/07/2014 10:46 pm      

04/01/2014 - Pollution & Message Consolidation
This is a brief update of some more work I'm doing here, I've added Pollution Index as a functional part of the game, how it works is pretty straightforward. Some improvements add to your pollution index, some detract from it (Recycling Centers & Subways). Each pollution point you have increases your disease rate by 0.05% (not very much). Shouldn't really change gameplay too dramatically, but will probably make it necessary to get either a Recycling Center or Subway when your cities get fairly large. This will most likely get tweaked as more feedback comes in.

Next thing I'm working on is also super simple, I'm consolidating messages so your inbox isn't spammed all the time. All trade interactions between two nations should automatically go into one conversation called "Trade Activity" instead of separate conversations for each message.

See the forum post here: http://politicsandwar.com/forums/index.php?/topic/1291-412014-change-of-ownership/?p=13643

Posted by Sheepy 04/01/2014 06:27 pm      

04/01/2014 - Increased Food Production & Limit on City Building
Link to the forum post: http://politicsandwar.com/forums/index.php?/topic/1291-412014-change-of-ownership/

Farm Production output has been increased (or decreased, depending on how much land you've got in your cities with farms.) Basically the amount of food your farms will produce (per turn) is equal to the amount of land you have divided by 300. You need exactly 525 miles of land to have the same production you otherwise would have. You can buy as much land as you want to increase production as much as you want. This should help get the market going again and keep everyone fed, while also giving land more of a purpose.

The second change is that you can only build a city once every 10 days now. Basically, this is to encourage vertical expansion (building up cities) instead of horizontal expansion (more cities) and also to make growth in the game a little less about how much money you have and a little bit more about how long you've been playing.

Thanks guys!

Posted by Sheepy 04/01/2014 09:45 am      

03/30/2014 - Trade Improvement & War Resource Usage Nerf
First update is one I made yesterday, that is that when clicking the link to the trade page you are automatically taken to the global market unless you have pending trades (pending trades that you have to accept or refuse). If you have pending trades a (#) will appear next to "Trade" on your sidebar. Secondly, the help deal with the issue of large nations wasted tons of resources I've modified how attacks use resources slightly. Nothing has changed for the aggressor of a battle, but for the defender usage has been lessened.

If the attack was an immense triumph, you'll use 100% of the resources your army normally would in an attack. If it was a moderate success, you'll only use 90%. If it was a Pyrrhic victory, you only use 70%. If it was a failure, you'll only use 40%.

This may not be a perfect solution, but it should help. Leave feedback on the forum post here: http://politicsandwar.com/forums/index.php?/topic/1276-3302014-trade-improvement-war-resource-usage-nerf/

Posted by Sheepy 03/30/2014 07:01 pm