Changelog

I try to record all updates to the game here. Each changelog post should have a relevant forum post, so head there for discussion: Announcements

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05/07/2014 - National Projects & $5,000 Log-in Bonus
Discuss this update on the forum here: http://politicsandwar.com/forums/index.php?/topic/1722-572014-national-projects/

Good news everyone! Here's something new to waste your money and resources on: National Projects! Think of them like city improvements, but for you nation.

There's only 6 so far (more to be added later) and they're very expensive things, typically for very large nations to purchase. You must have 5,000 infrastructure (nationally) per National Project, and you can only build a National Project or City every 10 days (that's right, you have to pick. It's one timer, not two separate ones.)

Aside from this main update, I've made various other bug fixes and updates, not all of which I can think of at the moment. One thing I also changed is that the daily log-in bonus is now $5,000 up from $1,000.

Hopefully you'll see market prices increase again as bigger nations scramble to build a national project or two, and then things should settle down again. Enjoy, guys, and let me know about everything I broke while working on the game!

Posted by Sheepy 05/07/2014 08:53 pm      

05/05/2014 - Market Sharing
Read and discuss on the forum, here: http://politicsandwar.com/forums/index.php?/topic/1708-552014-market-sharing/

Hi guys! I'm pretty excited to bring you this update, actually. I've added a new feature to the game called Market Sharing. Basically what this allows you to do is open up your alliance market to other alliances.

It's really a pretty simple idea: say you want to form an economic treaty with alliance X. You can now make it so that you can see alliance X's "alliance" trades in your "alliance" trades screen, and vice versa.

Should be handy for alliances working together with each other. Not a huge gamechanger, but something to improve the game.

Enjoy!

Posted by Sheepy 05/05/2014 10:27 pm      

05/05/2014 - Cosmetic Changes
Hey guys, really simple update but I want to explain it before anyone panics. See the whole forum post here:

* War statuses now reflect victories and defeats
* Your economic policy choices now decide your nations tax rate. To make sure that there isn't an "optimal" choice, it also affects your citizen's average income. This change is completely Revenue Neutral, meaning I didn't change how much money you make at all. It's just a cosmetic thing, so not everyone is stuck at 29% tax rate. For you number crunchers, here's my excel equations: Google Sheets Document

I'm hoping to get more stuff done soon, so stay tuned! Thanks for playing Politics and War!

Posted by Sheepy 05/05/2014 08:09 pm      

04/29/2014 - Partial Trading
Hi guys! Pretty neat update here, read the forum post and discuss here: http://politicsandwar.com/forums/index.php?/topic/1665-4292014-partial-trades/

Basically, this update allows you (using the trade screen) to accept parts of offers. See 100 steel for sale? You no longer have to buy all 100 at one time, you can buy 5, or 10, or 11, or whatever amount you want (that's at least 1 and no more than 100). You no longer need to post multiple small offers. Using this new feature is easy, instead of an icon you clicked to buy things, you can now enter an amount in a box and click a button.

Enjoy this change and look forward to more economic updates soon! :)

Posted by Sheepy 04/29/2014 09:04 pm      

04/26/2014 - Change in Trades
Read the full announcement here: http://politicsandwar.com/forums/index.php?/topic/1646-4262014-change-in-how-trades-work/

* When you create a trade, you no longer automatically lose the money/resources. You hold on to them until someone accepts your offer. This means you won't be able to "hide" money or resources away in trades. Unfortunately, it also means that all the offers you see on the market aren't guaranteed. You could, potentially, post an offer to sell 80 steel and then go buy 80 tanks and have 0 steel, but your offer would still be posted (This is why I did it the other way to begin with). If you come across such a trade, it will tell you they don't have enough resources/money and the trade will get deleted. Hopefully this won't be too common of an occurrence, as I'm sure it will be annoying.
* The other thing I did was add a link to nation colors on nation pages so it takes you to a search results page of all nations on that color. Nothing major there.

More economic updates will follow shortly, the ability to partially accept trade offers and also banks.

Posted by Sheepy 04/26/2014 01:28 pm