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The Orville


The Orville is a nation led by Captain Ed Mercer on the continent of Africa. The Orville's government is a Oligarchy with very moderate social policies. Economically, The Orville favors moderate policies. The official currency of The Orville is the Dollar. At 32 days old, The Orville is an established nation. The Orville has a population of 2,141,057 and a land area of 40,000.00 sq. miles. This gives it a national average population density of 53.53. Pollution in the nation is almost non-existent. The citizens' faith in the government is at an all-time high with an approval rating of 100%.



Basic Information
Nation Name: The Orville
Leader Name: Ed Mercer
Nation ID: 705416
Founded: 05/04/2025 (32 Days Old)
Last Activity: Last active on 05/04/2025
Unique ID: baf9e4773b914d9510be8a5f7
International Relations
Alliance: Cerebrum Alliance Flag
Occipital Lobe
Alliance Seniority:33 days
Color Trade Bloc: The Gray Inactive Group
Commendations: 0
Denouncements: 0
Nation Page Visits: 53
Economic
Population: 2,141,057
Infrastructure: 19,333.42
Land Area: 40,000 sq. miles
Avg Pop Density: 53.53 people/sq. mi
GDP: $2,109,701,854.00
GDP per Capita: $985.35
GNI: $1,140,797,280.00
Economic Policies: Moderate
Currency: Currency Image Dollar
Domestic
Government Type: Oligarchy Govt Icon
Domestic Policy: Manifest Destiny Manifest Destiny Icon
Social Policies: Moderate
State Religion: None None
National Animal: National Animal ImageSheep
Approval Rating: 100% (164.26)
Pollution Index: 225 points
Radiation Index: 62.88 R (Global: 51.80 R)
Military
Nation Rank: #274 of 1,451 Nations (18.88%)
Nation Score: More Information 2,413.34
War Policy: Help Turtle Turtle Icon
Soldiers:
Casualties:
Killed:
0
0
2,420
Tanks:
Lost:
Destroyed:
0
0
118
Aircraft:
Lost:
Destroyed:
0
0
0
Ships:
Lost:
Destroyed:
0
0
0
Spies:
Lost:
Captured:
0
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
0
0
Nuclear Weapons:
Launched:
Eaten:
0
0
0
Military Research
Ground Capacity
Ground Cost
Air Capacity
Air Cost
Naval Capacity
Naval Cost
Total: 0
0
0
0
0
0
0
Nation Stats
Infrastructure Destroyed: 0.00
Infrastructure Lost: 668.00
Money Looted: $0.00
Wars Won: 0
Wars Lost: 1
Bounties

There are no posted bounties on this nation.

Map
20 Cities [M]
Nation Activity
05/26 10:55 pm - The Orville had war declared by New Caledonia for the reason of "We have come to liberate you".
05/04 11:41 pm - The Orville founded a new city, City 20.
05/04 11:41 pm - The Orville founded a new city, City 19.
05/04 11:41 pm - The Orville founded a new city, City 18.
05/04 11:41 pm - The Orville founded a new city, City 17.
05/04 11:40 pm - The Orville founded a new city, City 16.
05/04 11:40 pm - The Orville founded a new city, City 15.
05/04 11:40 pm - The Orville founded a new city, City 14.
05/04 11:40 pm - The Orville founded a new city, City 13.
05/04 11:40 pm - The Orville founded a new city, City 12.
05/04 11:40 pm - The Orville founded a new city, City 11.
05/04 11:40 pm - The Orville founded a new city, City 10.
05/04 11:40 pm - The Orville founded a new city, City 9.
05/04 11:40 pm - The Orville founded a new city, City 8.
05/04 11:39 pm - The Orville founded a new city, City 7.
05/04 11:39 pm - The Orville founded a new city, City 6.
05/04 11:28 pm - Connor Leighton changed the alliance position of Ed Mercer from Intellect to Occipital Lobe.
05/04 11:23 pm - Connor Leighton approved The Orville's alliance application and set their alliance permissions to the default member position.
05/04 11:21 pm - The Orville applied to join the alliance Cerebrum.
05/04 11:20 pm - The Orville was created!
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
1 National Project
Military Research Center
Military Research Center Will allow you to complete military research, and give you two project slots