Find updates about the game and its development here!
12/02/2016 - Tank Casualties |
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Tank casualties have been reduced by half in ground battles. Posted by Alex 12/02/2016 04:09 am |
12/02/2016 - Beiging and Infra Damage |
Test server is currently configured so that winning a war destroys 10% of the infrastructure in each of your opponent's cities, and when you send them to Beige, they are only on Beige for 3 days instead of 5. As part of a push to make you want to win wars. Posted by Alex 12/02/2016 03:48 am |
12/01/2016 - Winning Wars |
Winning wars will now also destroy 3% of the infrastructure in each of your enemy's cities, subject to war policy bonuses. Posted by Alex 12/01/2016 01:36 am |
12/01/2016 - Changes |
I've fixed a couple of war related bugs, added a link to the discord channel in the sidebar, adding "seen" notifications on messages (if the recipient has viewed the conversation since you sent the message), and new loot notifications should be added to war timelines. I've also changed the API so that you need an API key to make requests, which can be purchased from the Account page. Posted by Alex 12/01/2016 01:24 am |
11/30/2016 - Reset |
I've adjusted everyone's nations and alliances to put everyone back to 'even' footing for testing. Please continue to test the war features. Posted by Alex 11/30/2016 04:10 am |