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Moore Dynasty

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 Achievement


Moore Dynasty is a nation led by King Blackjack on the continent of Asia. Moore Dynasty's government is a Absolute Monarchy with very moderate social policies. Economically, Moore Dynasty favors moderate policies. The official currency of Moore Dynasty is the Dong. At 494 days old, Moore Dynasty is an ancient nation. Moore Dynasty has a population of 19,471,256 and a land area of 368,500.00 sq. miles. This gives it a national average population density of 52.84. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.



Basic Information
Nation Name: Moore Dynasty
Leader Name: Blackjack
Nation ID: 700020
Founded: 06/18/2023 (494 Days Old)
Last Activity: Last active on 10/04/2024
Unique ID: 21598925db67f09f52f2b81d7
International Relations
Alliance: Galactic Guard Alliance Flag
Grand Admiral
Alliance Seniority:221 days
Color Trade Bloc: The Gray Inactive Group
Commendations: 12
Denouncements: 0
Nation Page Visits: 4,484
Economic
Population: 19,471,256
Infrastructure: 140,577.10
Land Area: 368,500 sq. miles
Avg Pop Density: 52.84 people/sq. mi
GDP: $18,040,058,361.00
GDP per Capita: $926.50
GNI: $-239,573,921,785.00
Economic Policies: Moderate
Currency: Currency Image Dong
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Moderate
State Religion: Doge Doge
National Animal: National Animal ImageTiger
Approval Rating: 0% (-132.36)
Pollution Index: 32 points
Radiation Index: 15.94 R (Global: 13.91 R)
Military
Nation Rank: #6 of 1,000 Nations (0.60%)
Nation Score: More Information 10,394.43
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
0
2,943,215
3,565,714
Tanks:
Lost:
Destroyed:
0
219,873
209,611
Aircraft:
Lost:
Destroyed:
0
12,591
9,531
Ships:
Lost:
Destroyed:
0
2,301
2,011
Spies:
Lost:
Captured:
0
Unknown
Unknown
Missiles:
Launched:
Eaten:
56
3
21
Nuclear Weapons:
Launched:
Eaten:
16
5
6
Nation Stats
Infrastructure Destroyed: 70,655.40
Infrastructure Lost: 274,768.00
Money Looted: $1,227,582,055.81
Wars Won: 32
Wars Lost: 56
Bounties

There are no posted bounties on this nation.

Map
57 Cities [M]
Nation Activity
10/24 12:32 am - Moore Dynasty had war declared by Eurcacia for the reason of "Your system is rigged against the people. We cannot stand by.".
10/23 02:49 pm - Moore Dynasty had war declared by Payland for the reason of "War|raW".
10/23 11:22 am - Moore Dynasty had war declared by Revinoria for the reason of "You,You eat my poop".
10/19 04:04 pm - Moore Dynasty had war declared by Judgement for the reason of "Your citizens are too happy. Time to bring some chaos.".
10/19 04:03 pm - Moore Dynasty had war declared by Lion Nation for the reason of "Veni, vidi, vici. Now, we shall conquer your lands as we did before.".
10/19 07:44 am - Moore Dynasty had war declared by Revinoria for the reason of "can i test my nukes >:))))))".
10/16 07:51 pm - Moore Dynasty had war declared by Lantean for the reason of "Tech Raid, PM for peace.".
10/16 03:03 pm - Moore Dynasty had war declared by Revinoria for the reason of "The will of the Senate is clear. War must come to those who oppose us.".
10/13 10:54 am - Moore Dynasty had war declared by Japanese Federation for the reason of "Our astrologers said your moon phase is messing up our vibes.".
10/12 12:11 pm - Moore Dynasty had war declared by Revinoria for the reason of "MONI".
10/12 03:23 am - Moore Dynasty had war declared by Lantean for the reason of "Raid pm for peace".
10/06 03:57 pm - Hanz of Republic Of Germany has publicly commended the nation of Moore Dynasty.
09/26 09:33 am - Moore Dynasty founded a new city, c57.
09/26 09:14 am - Moore Dynasty changed their Color Trade Bloc from Gray to Purple.
09/25 12:34 pm - Moore Dynasty has publicly commended the nation of Payland led by Nintando.
09/24 05:59 pm - Nintando of Payland has publicly commended the nation of Moore Dynasty.
09/21 02:53 am - Moore Dynasty had war declared by Judgement for the reason of "Error detected: Your nation must be eliminated. Initiating war sequence.".
09/21 02:52 am - Moore Dynasty had war declared by Lion Nation for the reason of "Trying an interplanetary expansion experiment, nbd".
09/17 09:45 pm - Moore Dynasty had war declared by Lion Nation for the reason of "Nice Infra bro.".
09/17 09:43 pm - Moore Dynasty had war declared by Judgement for the reason of "Blood for the Blood God!".
09/17 12:45 pm - Moore Dynasty had war declared by Nightmare System for the reason of "Say hello to my little friend!".
09/10 10:30 am - Moore Dynasty had war declared by Nightmare System for the reason of "YAYYY".
09/10 12:43 am - Moore Dynasty had war declared by Snakesville for the reason of "Money".
09/09 09:12 pm - Moore Dynasty had war declared by Revinoria for the reason of "We saw your soldiers doing the Macarena. This can't go unpunished.".
09/06 11:36 am - Moore Dynasty had war declared by Lotashi for the reason of "Inactive Raid".
09/06 07:13 am - Moore Dynasty had war declared by Revinoria for the reason of "Active Raid, DM for war.".
09/05 04:39 pm - Moore Dynasty had war declared by Adam for the reason of "Say hello to my little friend!".
09/03 06:25 am - Moore Dynasty had war declared by Lotashi for the reason of "Inactive Raid".
09/02 12:19 am - Moore Dynasty had war declared by Touchers for the reason of "Me too, thanks".
09/01 10:51 am - Moore Dynasty had war declared by Revinoria for the reason of "Say hello to my little friend!".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
39 National Projects
Activity Center
Activity Center increases the daily login bonus for nations with 20 or fewer cities.
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Advanced Pirate Economy
Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Fallout Shelter
Fallout Shelter is a national project that reduces the effects of nuclear weapons.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Guiding Satellite
Guiding Satellite increases the damage of nuclear weapons and missiles.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Military Salvage
Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Mars Landing
Mars Landing is a national project that certifies your citizens have set foot on Mars.
Moon Landing
Moon Landing is a national project that certifies your citizens have set foot on the moon.
Nuclear Launch Facility
Nuclear Launch Facility is a national project that allows you to build an additional Nuclear Weapon each day.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Recycling Initiative
Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.